You will need to light 6 torches (marked by quest markers) here with the torch you were given. Once you have completed the first three puzzles, you will be presented with a small puzzle, which is quite easy. More puzzles await on the third island, Moonbrooke. Enjoy! Craft it. First, place a Silver Brick down. (It would have been faster to go to the second Cactiball first, but it would be easier to become lost). Once you are done, you will receive a Flute Fragment. Players must embark on a crafting quest … He will ask you to make a relaxation room with 2 Curtains, 1 Bed, 1 Light Source (Torch), and 1 Folding Screen. Go back to the tunnel and follow it to a Naviglobe for the Ancient Temple warp point. We might not make them yet, but something to keep in mind is that once we return to IoA, we will be making about 15 of these. Next, place two blocks on the upper fountain area so it stops flowing down to the puzzle area (water will still flow on the east side). Break off the bonfire and grab the Marshroom with your gloves, then return to town. You can also knock your savior into the pit if you wish. Break it for a Cactiball. Just be aware that Babs will tend to prioritize the basic kitchen as we lack Villagers right now. Lava tiles can become Lava (Source) tiles. Now, when you approach, you can talk, but you'll then end up in a fight so set up first if you wish. Note that there is a rather strong enemy that spawns in the mines at nighttime so be careful if you head there to grab mushrooms. Now, do not drop off the structure yet as we will follow the path all the way to the end to find a small room with a Straw Door. Activate the South wall's West pull block. Babs will ask you to make a Mushroom Cookroom (if you've ended up with a Mushroom Tearoom, you can downgrade it before you start this quest). Rocky Box Slimes may spawn here and drop stone. Pay attention to which button, but the button to use will be shown on the lower right as well when riding Goldirox. At about half health, she will change to summoning groups of 15 various Scorpions. Putting water anywhere on the South side of the little waterway (including the very center) will work. Now, it is possible that you could find some rarer ores now, but it will be difficult to do so. This may be a result of environment/depth, but further testing is necessary. Continue forward to find more broken Softwood supports, grab the 8 loose Softwood and place them on the pillars. Then, get out of the way. As a note, you may wish to replace or fortify the East with Iron Blocks as there are now enemies that can break Flagstone. You will need 5 Connecting Counters, 4 Stone Stools, 1 Cocktail Shaker, and 1 Water Jug. That completes our Dragon Quest Builders 2 Khrumbul-Dun Mini Medals Puzzles Guide. You will obtain the Echo Flute recipe. Make two more Iron Broadswords pr better assuming you don't have 2 already. Talk to Magrog after to complete the quest and gain the recipe for Goldinoggin. Back at the split, head North and follow the tunnel East towards the middle quest Marker. This will often miss if you are running into the right side of the belly where the ax is raised..It may lift the ax up towards the left, glow red, then spin twice times while stepping forward. Destroy these Sand Blocks to reveal another room. Once continue on, you will no longer gain free Ores. Go through the Stony Soil Wall and dig through the Sand and Earth blocks to talk to the NPC there for the South Silver Vein. If you surround the bottom tiles of the fountain (which is on a block) on all 4 sides with blocks, the water will disappear. There is a healslime at the East side of the lake, head over, then continue East past the Healslime and into the water to find a tunnel. The Iron Broadsword may be better than the Poison Needle if you still are using that. Puzzle 3 This puzzle can be found nothwest of Puzzle 2 tucked away on a cliffside near the waters. Some Gold Ore (You will need Ore, not Ingots later). This stomp is fast and hard to avoid, but does about half of the damage that the club swing does.It may do a red aura charged swing with the club. This guide on What Are Ancient Seeds For In Valheim explains how you use Ancient Seeds a they are not part of the…, Each boss in Valheim requires a specific item if you want to summon them. On the East and West sides are raised platforms without a Statue on them. You will need to Fix up the tunnels! You might face Dancing Flame enemies as well. Phase 3: Madusa will make copies of herself. Alternatively, you can go on top of the mountain (highest natural point works well) and glide to the altar. This should allow us to find them more easily. Note that on PC, it may be easier to use the alternative methods than the proper method. This will do especially high damage in a large aoe so avoid being hit by this. You can access the copper (and and from there iron dig sites), underwater lake, sinister shrine (and from there, lava lake) early. Magrog will ask for a Card Table near the pool. West of the docks, atop the cliffs. You should be at least level 11 so go ahead and make 5 Copper Swords. Try to be as close as possible in order to inflict maximum damage during her petrified state, but don't risk missing that block or you might end up taking longer. If you see Dancing Flames, you can defeat them by pouring water on them or leading them into water. Once these are set up, we'll work on the bedroom as well as the bar. Talk with Dougie and head West to grab another batch of Tracks. Goldirocks is very useful for shortcuts, but I feel that for most players, not focusing on shortcuts can be faster. From there, dig about 20 tiles West. Talk to Magrog again. Note: You can follow the first alternative directions if you are having difficulty with the second jump. This time completing all the challenges as I … Depending on your gear, you might want to kill one for their Superior Steak. Grab some pots from our pot room (which should be making chests and barrels) and then craft an inn sign, which you should be learning the recipe for now. You will learn the Deckchair and Sunbrella recipes. Use the Flute to find it if you have trouble. Return to the fork and head South. Mini Medal Puzzle #3. Enjoy the show, then talk to Den and Goldirox. You will see a magnet puzzle here. Dig straight South and you should see a cavern with Diamonds. From the Naviglobe, do a sprinting jump to the island Northeast of the Naviglobe island and use the windbreaker to gain additional distance. Activate the Naviglobe for the Sinister Shrine warp. Magrog and Babs should come to you with quests. Place 14 Blue Light Boxes on the quest markers, then talk to Magrog and obtain a Mystery Metal. As an interesting note, if you place water on the edges of the respawning section, water, the water will not automatically flow when the tiles are replaced, but if you place water after the respawn, water will flow. You will not be able to mount him for the remainder of the ore hunts. You will need 4 Stone Steps, 6 Ladders, and 2 Sconce. Grab some from the Oasis area out East if you don't have any. Metal Slimes have low HP, but have a high 'dodge' chance (0 damage) and tend to run. Now take the main hallway where you can grab some Vile Visage items. Dragon Quest IV Walkthrough - Chapter 3. When the path forks, head West first to find a Builder Puzzle. Magma touching Lava becomes Lava over time. Its probably closer to 3x3, but this made doors in the game easier to toss in. There are at least three secondary islands in the game, and each of them has a handful of puzzles. There are 10 on each of the main story islands, consisting of Furrowfield, Khrumbul-Dun, and Moonbrook. Talk to the NPC here (should be a female humanoid) She will redirect you to the top of the room (you can see silver up there from where the NPC is). and Build a bar! Once you are done with the battle, recover and then ride Goldirox and talk to Malroth when ready. Make sure you have some Gold Ores as well as Gold Bars. There is a central area where the yellow masks are. If you feel gutsy, you can dive straight down and just heal up or use the windbreaker only when you are almost at the bottom. You can also craft some Bottles to learn Carafe Collection. You can return to town after and talk to your new resident and make a Bab's Billboard. These drop Grass Fibre and Frogstools. Note that Cactus tops planted in this way can grow out of the sand so be careful when breaking them. Solution You should end up learning the Tinting Tun recipe. Place 10 Sconces within town limits and talk to Magrog. See the image below for an idea of where the 14x13 area of respawn is. On the Steam version, there is a high chance that your save file will be corrupted upon leaving the island. Back up your save files! This one can be a bit confusing, but. Move the nearby brazer and put it on the blue space. We won't be making them now due to being unable to make use of them in Story Islands. Take the Western path first to a sand wall. After progressing far enough, they stop providing free ore, we will warn you a little before this happens. You will want at least one undamaged one (7 preferred) to bring back with your gloves. About at the middle of this room is a Treasure Chest with a Key. Once you can make doors, move the Iron Door over as a way out. Digby will ask you to make a new Dormitory with an Inn Sign, 8 Beds, 3 Pots, and 3 Stars of Fanciness.