In this post, you’ll get active promo codes for Build a boat for treasure and find the Russo’s Sword of Truth. Not a member of Pastebin yet? go behind the elevator and click RB button (if not there redo last song) -Climb up the stairs and do a simple jump -Click the RB button on the sword. HOW TO GET THE BLUE SWORD OF TRUTH + WEAR ALL 3 RB BATTLES SWORDS.. | Roblox • InsidersNetwork • How To Get the Roblox RB Battles Russo Sword of Truth Blue Sword in Build A Boat For Treasure! You will find Russo’s Sword of Truth in Roblox in a well-known game Build a Boat for Treasure. This is a well-known and longstanding game within Roblox, so many players should be very familiar with it. It is a good and longstanding game like a no ending game within Roblox. And I also provide there all kinds of information on this Website. (Roblox) 5:38. HOW TO UNLOCK PURPLE SWORD! We have brought news about the new event, Metaverse Champion. This Russo sword you can be found within the game make A Boat For Treasure. You're going to struggle with getting Sabrina's sword. with sword equipped, play these songs in this order Roblox Anthem Crab Rave Wither Monday Night (Hard mode) -Then head to the elevator in between the Dance Machine and store with sword. You know that Roblox is one of the best PC Game company. This is obtainable by defeating the Computer Boss. Upon collecting the sword, the player receives the ??? HOW TO GET RUSSO'S SWORD OF TRUTH in RB BATTLES EVENT 2020!! By continuing to use Pastebin, you agree to our use of cookies as described in the. As of November 21, 2020, it has been favorited 17,246 times. What was the code to get the 2nd note in the RB Battles Game? How To Get Russo’s Sword Of Truth | RB Battles. Pastebin.com is the number one paste tool since 2002. This website was created by Roblox members to replace the official forums (because Roblox shut them down) Join us if you like Roblox! We don't have any obnoxious sound, or popup ads, we actively block these annoying types of ads! 13 min ago, Python | ... ©2021 Roblox Corporation. 0. adamsonov Posted 26.02.2021 0 Comments . Roblox One Punch Reborn Codes -Updated List (January 2021) Eddy Robert Nov 29, 2020. Roblox gains tremendous popularity, and many updates and new events have come across, which makes players curious to play the game every day. Please add Pastebin.com to your ad blocker whitelist or disable your adblocking software. November 27, 2020. 3,589 . Russo’s Sword of Truth is one of the three swords available for RB battles 2. Pastebin is a website where you can store text online for a set period of time. This post is going to show you a step-by-step guide of how to get DJ’s Sword of Agility. local damages,values,sounds = {30,45,65},{Tool.PlaySlash,Tool.PlayThrust,Tool.PlayOverhead},{Tool.Handle.SlashSound,Tool.Handle.OverheadSound,Tool.Handle.LungeSound}, if enabledToDamage == false then return end, if (hit.Parent == nil) then enabledToDamage = true return end -- happens when bullet hits sword, local humanoid = hit.Parent:findFirstChild("Humanoid"), local vPlayer = game.Players:playerFromCharacter(vCharacter), local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character, if humanoid~=nil and humanoid ~= hum and hum ~= nil then, -- final check, make sure sword is in-hand, local right_arm = vCharacter:FindFirstChild("Right Arm"), local joint = right_arm:FindFirstChild("RightGrip"), if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then, local creator_tag = Instance.new("ObjectValue"), local tag = humanoid:findFirstChild("creator"), script.Parent.PlaySlash.Value = not script.Parent.PlaySlash.Value, script.Parent.PlayOverhead.Value = not script.Parent.PlayOverhead.Value, force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80, values[status].Value = not values[status].Value, script.Parent.Activated:connect(onActivated), C++ | By continuing to use Pastebin, you agree to our use of cookies as described in the. How To Get Pink Valk Roblox is the question raised in all the player’s mind across Canada, the United States and the United Kingdom. Build A Boat For Treasure is great to play. Sign Up, it unlocks many cool features! So … pcall(function() char.MainParts:Remove() end), bin=Instance.new("HopperBin",plr.Backpack), pcall(function() workspace.MainParts:Destroy() end), function makepart(name,parent,s1,s2,s3,color), handle = makepart("Handle",main,.2,2,.2,"Really black"), handlep = makepart("HandlePart",main,.22,0.02,.22,chosen), w1.C1=CFrame.new(0,1,0) * CFrame.Angles(0,0,0), handlep2 = makepart("HandlePart2",main,.25,.25,.25,chosen), w1.C1=CFrame.new(0,.05,0) * CFrame.Angles(0,0,0), handlep3 = makepart("HandlePart3",main,.22,0.02,.22,chosen), w1.C1=CFrame.new(0,-.5,0) * CFrame.Angles(0,0,0), handlep4 = makepart("HandlePart4",main,.24,0.02,.24,chosen), w1.C1=CFrame.new(0,-.54,0) * CFrame.Angles(0,0,0), handlep5 = makepart("HandlePart5",main,.26,0.02,.26,chosen), w1.C1=CFrame.new(0,-.57,0) * CFrame.Angles(0,0,0), handlep6 = makepart("HandlePart6",main,.02,0.02,.02,chosen), w1.C1=CFrame.new(0,-.84,0) * CFrame.Angles(0,0,0), handlep7 = makepart("HandlePart7",main,.02,0.02,.02,chosen), w1.C1=CFrame.new(.5,-.84,0) * CFrame.Angles(0,0,0), handlep8 = makepart("HandlePart8",main,.02,0.02,.02,chosen), w1.C1=CFrame.new(-.5,-.84,0) * CFrame.Angles(0,0,0), handlep11 = makepart("HandlePart11",main,.02,0.02,.02,"Really black"), bladep1 = makepart("BladePart1",main,.02,4,.02,"Really black"), w1.C1=CFrame.new(0,-3,0) * CFrame.Angles(0,0,0), bladep2 = makepart("BladePart2",main,.02,.02,.02,chosen), bladep3 = makepart("BladePart3",main,.02,.02,.02,chosen), bladep4 = makepart("BladePart4",main,.02,.02,.02,chosen), w1.C0=CFrame.Angles(math.rad(90),math.rad(270),0), bladep5 = makepart("BladePart5",main,.02,.02,.02,chosen), w1.C0=CFrame.Angles(math.rad(90),math.rad(90),0), bladep6 = makepart("BladePart6",main,.02,.02,.02,chosen), w1.C0=CFrame.Angles(math.rad(90),0,math.rad(90)), bladep7 = makepart("BladePart7",main,.02,.02,.02,chosen), bladep8 = makepart("BladePart8",main,.02,.02,.02,"red"), bladep9 = makepart("BladePart9",main,.02,.02,.02,"red"), handleg = makepart("Handle",main2,.2,2,.2,"Really black"), handlep = makepart("HandlePart",main2,.22,0.02,.22,chosen), handlep2 = makepart("HandlePart2",main2,.25,.25,.25,chosen), handlep3 = makepart("HandlePart3",main2,.22,0.02,.22,chosen), handlep4 = makepart("HandlePart4",main2,.24,0.02,.24,chosen), handlep5 = makepart("HandlePart5",main2,.26,0.02,.26,chosen), handlep6 = makepart("HandlePart6",main2,.02,0.02,.02,chosen), handlep7 = makepart("HandlePart7",main2,.02,0.02,.02,chosen), handlep8 = makepart("HandlePart8",main2,.02,0.02,.02,chosen), handlep11 = makepart("HandlePart11",main2,.02,0.02,.02,"Really black"), bladep1 = makepart("BladePart1",main2,.02,4,.02,"red"), bladep2 = makepart("BladePart2",main2,.02,.02,.02,chosen), bladep3 = makepart("BladePart3",main2,.02,.02,.02,chosen), bladep4 = makepart("BladePart4",main2,.02,.02,.02,chosen), bladep5 = makepart("BladePart5",main2,.02,.02,.02,chosen), bladep6 = makepart("BladePart6",main2,.02,.02,.02,chosen), bladep7 = makepart("BladePart7",main2,.02,.02,.02,chosen), bladep8 = makepart("BladePart8",main2,.02,.02,.02,"red"), bladep9 = makepart("BladePart9",main2,.02,.02,.02,"red"), pa.CFrame = CFrame.new(hit.Position) * CFrame.new(0, 3, 0), bp.maxForce = Vector3.new(math.huge, math.huge, math.huge), bp.position = hit.Position + Vector3.new(0, 5, 0), coroutine.resume(coroutine.create(function(), local hum = hit.Parent:findFirstChild("Humanoid"), local head = hit.Parent:findFirstChild("Head"), RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"], RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0), LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8), RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5), LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8), w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0), w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0), ww.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0), ww.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0), wd1.C1=CFrame.new(0,-1.5,-.6) * CFrame.Angles(0,0,.8), wd1.C0=CFrame.new(0,0,0) * CFrame.Angles(0,0,0), wd1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0), wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2), RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+67*i), math.rad(45), math.rad(-45+90*i)), RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147+103*i), math.rad(45), math.rad(45-35*i)), RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250-250*i), math.rad(45-45*i), math.rad(10-10*i)), RW.C0 = CFrame.new(1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250*i), math.rad(45*i), math.rad(-10*i)), RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(250-102.5*i), math.rad(45), math.rad(-10+27.5*i)), RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147-67*i), math.rad(45), math.rad(17.5+27.5*i)), RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(35), math.rad(45-90*i)), RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+45*i)), RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(10*i), math.rad(0)), RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0)), RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10+35*i), math.rad(0)), RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0)), RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(45+5*i), math.rad(0)), RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i)), RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-110*i), math.rad(50-50*i), math.rad(0)), local a,b=coroutine.resume(coroutine.create(f)), RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(30*i)), LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-30*i)), fake.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0), fake.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2), d.BrickColor=BrickColor.new("Really black"), RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(0+120*i),0,math.rad(30)), LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(0+120*i),0,math.rad(-30)), RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(120 - 120*i),0,math.rad(30 - 30*i)), LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(120 - 120*i),0,math.rad(-30 - -30*i)), RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(0 + 90*i)), LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-0 + -90*i)), RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(0 + 60*i),math.rad(90 + 0)), LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(-0 + -60*i),math.rad(-80 + -0)), RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(60 - 60*i),math.rad(90 + 0)), LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(-60 - -60*i),math.rad(-80 + -0)), RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(0,0,math.rad(90 - 90*i)), LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(0,0,math.rad(-90 - -90*i)), RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i), math.rad(35*i), math.rad(-35 + -10*i)), fake2.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0), fake2.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, 0.2), RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(50+50*i),0,math.rad(40+43*i)), LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(50+50*i),0,math.rad(-40+-43*i)), wd1.C0 = CFrame.Angles(0,0,math.rad(90*i)), fake2.Handle.Weldd.C0 = CFrame.Angles(0,0,math.rad(90*i)), local bg = Instance.new("BodyGyro",char.Torso), bg.maxTorque = Vector3.new(math.huge, math.huge, math.huge), bg.cframe = TorsCF * CFrame.Angles(0,math.rad(180+180*i),0), RW.C0 = CFrame.new(1.5,.5,0) * CFrame.Angles(math.rad(100 - 0*i),0,math.rad(-83 + 83*i)), LW.C0 = CFrame.new(-1.5,.5,0) * CFrame.Angles(math.rad(100 - 0*i),0,math.rad(-83 + 83*i)), wd1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(90 + 0*i)) * CFrame.new(0, 0, 0.2), RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(100 + -20*i), math.rad(35*i), math.rad(-35 + -10*i)), RW.C0=CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(10 + 5*i),math.rad(50+50*i)), LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 + 0*i),math.rad(0+-50*i)), LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 + 0*i),math.rad(-50 + 150*i)), if Part.Anchored == true and Part.Name == "Base" then return end, if Part:IsDescendantOf(char) then return end, if Part.Name =="Fireball" then return end, Part.BrickColor = BrickColor.new("Really black"), if Part:FindFirstChild("Fire") == nil then, Part.Touched:connect(function(Hit) Burn(Hit) end), local Fireball = Instance.new("Part", Workspace), Fireball.CFrame = Source.CFrame * CFrame.new(0, 0, -5), local Velocity = Instance.new("BodyVelocity"), Velocity.maxForce = Vector3.new(math.huge, math.huge, math.huge), Velocity.velocity = (Source.CFrame.lookVector * 50) + Vector3.new(math.random(-25,25), math.random(-10,10), math.random(-10,10)), Fireball.BrickColor = BrickColor.new("Really black"), coroutine.wrap(function() wait(math.random(1, 9) / 10) for i = 0, 1, 0.1 do Fireball.Transparency = i wait() end Fireball.Fire.Enabled = false Fireball.Anchored = true wait(1) Fireball:Remove() end)(), RW.C0 = CFrame.new(1.5-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(15+15+50*i), math.rad(35*i), math.rad(100-140*i)), LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(80 - 80*i),math.rad(100-100*i)), fake3.Handle.Weldd.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0), fake3.Handle.Weldd.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) * CFrame.new(0, 0, -0.2), RW.C0=CFrame.new(1.5,.5,0) * CFrame.Angles(0,math.rad(-50+-50*i),math.rad(30+30*i)), LW.C0=CFrame.new(-1.5,.5,0) * CFrame.Angles(0,math.rad(50+50*i),math.rad(-30+-30*i)), Fireball.CFrame = Source.CFrame * CFrame.new(0, 0, -30), Velocity.velocity = (Source.CFrame.lookVector * 250) + Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)), end --[[Filterd, May Error]]-- --[[Filterd, May Error]]--, local function WaitForChild(parent, child), while not parent:FindFirstChild(child) do parent.ChildAdded:wait() end, local Handle = WaitForChild(Tool, "Handle"), local SkullFire = WaitForChild(Tool, "SkullFire"), local stormMass = (NUM_SKULLS+1)*.2*.2*.2 + 27, newBF.force = Vector3.new(0, stormMass*196.2, 0), skullPart.BrickColor = BrickColor.new("Really black"), local skullMotor = Instance.new("Motor6D"), skullMotor.C0 = CFrame.Angles(math.pi/2, 0, 0), skullMotor.C1 = CFrame.Angles(math.pi/2, 0, 0) + radius*Vector3.new(math.sin(angle), 0, math.cos(angle)), table.insert(skullParts, skullPart:Clone()), table.insert(skullMotors, skullMotor:Clone()), skullMotors[i+1].C1 = CFrame.Angles(math.pi/2, 0, 0) + radius*Vector3.new(math.sin(angle), -math.sqrt(i)*2/radius, math.cos(angle)), skullMotors[i+1].Parent = skullParts[i+1], SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav", LungeSound.SoundId = "rbxasset://sounds\\swordlunge.wav", local UnsheathSound = Instance.new("Sound"), UnsheathSound.SoundId = "rbxasset://sounds\\unsheath.wav", StormSound.SoundId = "http://www.roblox.com/asset/?id=101173442", function DarkKill(character, humanoid, attacker), if (character:FindFirstChild("ForceField") ~= nil) then return end, childs[i].BrickColor = BrickColor.new(26), b.velocity = Vector3.new(math.random() - .5, 0, math.random() - .5).unit * 80, local staffSpin = WaitForChild(Tool, "staffspin"), local newBodyPosition = Instance.new("BodyPosition"), newBodyPosition.maxForce = Vector3.new(1, 1, 1)*newBodyPosition.P, local spinForce = Instance.new("BodyAngularVelocity"), spinForce.angularvelocity = Vector3.new(0,20,0), spinForce.maxTorque = Vector3.new(spinForce.P,spinForce.P,spinForce.P), local stayUpright = Instance.new("BodyGyro"), stayUpright.maxTorque = Vector3.new(1, 0, 1) * stayUpright.P, local humanoid = hitParent:findFirstChild("Humanoid"), local vPlayer = game.Players:playerFromCharacter(vCharacter), local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character, if humanoid~=nil and humanoid ~= hum and hum ~= nil then, -- final check, make sure sword is in-hand, local right_arm = vCharacter:FindFirstChild("Right Arm"), local joint = right_arm:FindFirstChild("RightGrip"), if (joint ~= nil and (joint.Part0 == Handle or joint.Part1 == Handle)) then, DarkKill(humanoid.Parent, humanoid, vPlayer), skullParts[i].Touched:connect(function(hitPart) blow(hitPart, 25) end), if debounce or spinDebounce then return end, local Torso = Tool.Parent:FindFirstChild("Torso"), delay(3, function() spinCount = spinCount - 1 end), local Humanoid = Tool.Parent:FindFirstChild("Humanoid"), if debounce or not Torso or not Humanoid then return end, skullMotors[i].DesiredAngle = skullMotors[i].CurrentAngle + 5000, skullMotors[i].DesiredAngle = skullMotors[i].CurrentAngle - 5000, skullMotors[i].MaxVelocity = .05+math.random()*.15, StormEye.CFrame = CFrame.new(Torso.CFrame.p), --StormEye.Velocity = Torso.CFrame.lookVector * 25, newBodyPosition.position = Torso.CFrame.p - Vector3.new(0, 3, 0), delay(0, function() while skullMotors[1].Parent do timeWaited = wait(.01) Humanoid.WalkSpeed = Humanoid.WalkSpeed + timeWaited * 7 newBodyPosition.position = Torso.CFrame.p - Vector3.new(0, 3, 0) end Humanoid.WalkSpeed = 16 end), for i = 1, 5 do wait(1) spinSwing:Play() end, skullParts[i].Velocity = 40*(skullParts[i].CFrame.p - Torso.CFrame.p).unit, local leftSwordWeld = Instance.new("ManualWeld"), leftSwordWeld.C0 = CFrame.new(0, -1, 0, 1, 0, -0, 0, 0, 1, 0, -1, -0), leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, 0, 1, 1, 0, 0, 0, 1, 0), local NewAnimateScript = WaitForChild(Tool, "NewAnimate"), leftSwordWeld.C1 = CFrame.new(0, 0, -1.5, 0, -1, -0, -1, 0, -0, 0, 0, -1), local Humanoid = Character:FindFirstChild("Humanoid"), spinSwing = Humanoid:LoadAnimation(staffSpin), local oldAnimateScript = Character:FindFirstChild("Animate"), if oldAnimateScript then oldAnimateScript.Disabled = true end, local LeftArm = Character:FindFirstChild("Left Arm"), if oldAnimateScript then oldAnimateScript.Disabled = false end, local creator_tag = Instance.new("ObjectValue"), local newAttack = Instance.new("StringValue"), local force = Instance.new("BodyVelocity"), force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80, local humanoid = Character:FindFirstChild("Humanoid"), Handle.Touched:connect(function(hitPart) blow(hitPart, damage) end), leftSword.Touched:connect(function(hitPart) blow(hitPart, damage) end), C++ |