Description pending moderation. filmtoaster Joined 1y ago. Pastebin.com is the number one paste tool since 2002. 571. 677. mother mother - arms tonite (slowed) 5711813169 Copy. Roblox shirts codes page 142 toggle navigation menu. 56 sec ago, Java | Pastebin.com is the number one paste tool since 2002. RICK ROLL Roblox ID. Kamis, 18 Juni 2020. ID: 4631339581 Copy. Description pending moderation. :D"), local style = script.Parent.CurrentStyle, local style1 = "rbxassetid://" .. "273640835", local style2 = "rbxassetid://" .. "273644525", local style3 = "rbxassetid://" .. "273649489", local style4 = "rbxassetid://" .. "273660282", script.Parent.Equipped:connect(function(mouse), player = game.Players:GetPlayerFromCharacter(character), idlePlay = character.Humanoid:LoadAnimation(idleAnim), styleGui = script.Parent.StyleGui:Clone(), styleGui.Frame.Plus.MouseButton1Down:connect(function(), script.Parent.ToolTip = "Current Style: " .. style.Value, styleGui.Frame.Minus.MouseButton1Down:connect(function(), idlePlay = character.Humanoid:LoadAnimation(idleAnim), script.Parent.Unequipped:connect(function(mouse), JavaScript | Roblox ID - Roblox Music Codes. Code: 1544291808 - Copy it! ... Track Roblox ID Rating; YOU REPOSTED IN THE WRONG R2DA UNIVERSE. 54 min ago, Batch | 55 min ago, PHP | GHOSTEMANE - TARTARUS. Mainstays 3 Shelf Bathroom Space Saver … HOME; Home » Unlabelled » Freecodes Us Roblox. Tags. HOME; Home » Unlabelled » Roblox Mm2 How To Get Knife In Lobby. Music. 4637393636 Copy. You can use the comment box at the bottom of this page to talk to us. I saw a disco floor model, but no dance, so here's one. Humberto renamed Team Fortress 2 - Kazotsky Kick (from Kazotsky Kick v1) Humberto moved Kazotsky Kick v1 from Songs to Game Soundtrack Humberto changed description of Kazotsky Kick v1. Submitter. A villager with Kazotsky Kick. Kazotsky kick! print("Thanks for using im2awsm's Kazotsky Kick tool! Adidas Logo In Roblox. 57 sec ago, Java | You can easily copy the code or add it to your favorite list. Kicks. Runway. By continuing to use Pastebin, you agree to our use of cookies as described in the. 179. Pastebin is a website where you can store text online for a set period of time. 1 hour ago, We use cookies for various purposes including analytics. Roblox Mm2 How To Get Knife In Lobby. Panic Room Roblox Music Id. If you are happy with this, please share it to your friends. Freecodes Us Roblox. You can use the … 371. Humberto changed description of Kazotsky Kick v1. Add Description. Track. Feb 9, 2020 - Find Roblox ID for track "SCP-096 (Idle)" and also many other song IDs. 198. seinfeld laugh track. Add Description. If you are happy with this, please share it to your friends. ", Color3.new(0, 0.3921568627451, 1)), DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat), Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount, DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1)), DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1)), DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1)), CurrentDecrease.Value = CurrentDecrease.Value + Amount, Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat), h = hit.Parent:FindFirstChild("Humanoid"), for _,v in pairs(hit.Parent:GetChildren()) do, if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then, so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1), if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then, h = hit.Parent.Parent:FindFirstChild("Humanoid"), hit = hit.Parent.Parent:FindFirstChild("Head"), if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then, if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then, if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then, if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then, if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then, hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun, if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then, hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true, if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then, if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then, DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked! ID: 806947472 Copy. Presets. You may like. Track Roblox ID Rating; Travis - Goosebumps. Pastebin is a website where you can store text online for a set period of time. koi; Friday, June 19, 2020; How i got the epic face for free on roblox. 25 min ago, Lua | Kazotsky Kick Song Roblox Id. Kazotsky Kick Roblox Song Id. The track "Kazotsky Kick Remix" has Roblox ID 4631339581. Thanks! Pastebin.com is the number one paste tool since 2002. Kazotsky kick! Rating: 13. Here are Roblox music code for RICK ROLL Roblox ID. Description: No description yet. 01.05. Author. Thanks! Filters. 807874496 Copy. How To Use A Knife In The Lobby Murder Mystery 2 Mm2 Codes How To Get The Knife In The Lobby Roblox Mm2 Updated taunts to prevent movement during the pre-round period when players are frozen. Minggu, 21 Juni 2020. Sans Kazotsky Kick Roblox ID. Code: 1383513785 - Copy it! 25 min ago, Lua | Roblox Violin Music Id. Remember to share this page with your friends. 807379496 Copy. koi; Emotes Roblox Tower Defense Simulator Wiki Fandom Roblox Rainbow Barf Face Promo Code Free Roblox Invitation. Hunted 140,076 views . Thanks! ", Color3.new(0, 0.3921568627451, 1)), local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats), game:GetService("Debris"):AddItem(BlockDebounce, 0.1), if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then, local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats), game:GetService("Debris"):AddItem(BlockDebounce2, 0.1), so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1), hit.Parent.Stats:FindFirstChild("BlockValue").Value = false, if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then, DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat), DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat), DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat), local D = math.random(minim, maxim) * Damage.Value, if hit.Parent:FindFirstChild("Stats") ~= nil then, if hit.Parent.Stats:FindFirstChild("Defense") then, D = D / hit.Parent.Stats:FindFirstChild("Defense").Value, -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1, if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then, CritChanceNumber = math.random(1, CritChance.Value), if CritChanceNumber == CritChance.Value then, so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1), so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1), if CanCrit.Value == true and CritChanceNumber == CritChance.Value then, DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " Order The Kazotsky Kick was added to the game. February 29, 2016 Patch 1. Sort: Relevant Newest # video # team # steam # csgo # pc # portal # sfm # caroline # atlas # valve # bye # kick # ouch # idiocracy # groin # animated # baby # high kick # animated kicking # kick boxing baby # kick # warner archive # blaxploitation # melinda # jim kelly kazotsky kick 4386 GIFs. 4 medals. 1 hour ago, C | Description: No description yet. Pastebin.com is the number one paste tool since 2002. Find this Pin and more on ROBLOX MUSIC ID'S by RiannaOfficial. Truck. Amazoncom 800 Robux For Roblox Online Game Code Video Games Unboxing Roblox Free Codes That Still Works 2019 Profile Roblox Profile Roblox Rating: 377. 38 min ago, HTML | ", Color3.new(1, 1, 0)), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed), Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed), RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed), LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed), RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed), LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed), Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed), RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed), LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed), RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed), Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed), RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed), LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed), LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed), Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed), RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed), LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed), RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed), LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed), Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed), RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed), LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed), RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed), LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed), if attack == true or equipped == false then, if key == "f" and canunequiporequip == true and attack == false then, if key == "e" and attack == false and equipped == true then, if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then, if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then, if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then, if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then, if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then, cooldown1 = cooldown1 + 0.033333333333333, cooldown2 = cooldown2 + 0.033333333333333, cooldown3 = cooldown3 + 0.033333333333333, cooldown4 = cooldown4 + 0.033333333333333, if changebarcolorsifnotenoughmana == true then, bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549), bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3), bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549), bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3), bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549), bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3), bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549), bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3), if changebarcolorsifnotenoughmana == false then, if alternatemanaregensystem == false then, Mana.Value = Mana.Value + recovermana / 30, framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate), framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate), framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate), framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate), bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate), bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate), bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate), bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate), manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate), manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate), healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate), healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate), if allowstunbar == true and showstunbar == true and stunframe ~= nil then, stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate), stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate), if showhealthmanaandstunnumbers == true then, manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]", healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]", if allowstunbar == true and showstunbar == true then, stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]", defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate), damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate), movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate), defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%", damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%", movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%", if Rooted.Value == true or Movement.Value <= 0 then, if walkspeeddependsonmovementvalue == true then, if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then, if StaggerAnim.Value == true and staggeranim == false then, if StaggerHitAnim.Value == true and staggerhitanim == false then, if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then, local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude, local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position), hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character), if equipped == true or equipped == false then, if Anim == "Walk" and equipped == true and attack == false then, LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3, if (Anim ~= "Walk" and equipped == true) or leftarm == false then, LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed), RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3, if (Anim ~= "Walk" and equipped == true) or rightarm == false then, RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed), if Anim == "Walk" and equipped == true then, RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed), if Anim ~= "Walk" and equipped == true then, RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed), LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed), Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed), RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed), LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed), RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed), LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed), RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed), Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed), RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed), LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed), RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed), LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed), RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed), LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed), JavaScript | Load More. 139 roblox pants and shirt codes clothes ids for girls the codes are for games. Roblox ID - Roblox music codes. 4634689687 Copy. Text = "Fixed by PixelFir3 / Cortana#8155"; ArtificialHB = Instance.new("BindableEvent", script), game:GetService("RunService").Heartbeat:connect(function(s, p), local Stats = Instance.new("Folder", Character), local Defense = Instance.new("NumberValue", Stats), local Movement = Instance.new("NumberValue", Stats), local Damage = Instance.new("NumberValue", Stats), local Mana = Instance.new("NumberValue", Stats), local Rooted = Instance.new("BoolValue", Stats), local BlockValue = Instance.new("BoolValue", Stats), local StaggerHitAnim = Instance.new("BoolValue", Stats), local StaggerAnim = Instance.new("BoolValue", Stats), local StunAnim = Instance.new("BoolValue", Stats), local StunValue = Instance.new("NumberValue", Stats), local CanCrit = Instance.new("BoolValue", Stats), local CritChance = Instance.new("NumberValue", Stats), local CanPenetrateArmor = Instance.new("BoolValue", Stats), CanPenetrateArmor.Name = "CanPenetrateArmor", local AntiTeamKill = Instance.new("BoolValue", Stats), necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0), local animtype = math.floor(math.random(1, 3)), local robloxidleanimation = Instance.new("Animation", Torso), robloxidleanimation.Name = "robloxidleanimation", robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571", local Animator = Humanoid:FindFirstChild("Animator"), local Animate = Character:FindFirstChild("Animate"), local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}, local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}, local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}, local HitBlockSounds = {199148933, 199148947}, local scrn = Instance.new("ScreenGui", PlayerGui), local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3)), makeframe = function(par, trans, pos, size, color, name), makelabel = function(par, text, trans, stroketrans, name), label.TextStrokeTransparency = stroketrans, framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1"), framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2"), framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3"), framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4"), bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1"), bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2"), bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3"), bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4"), text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1"), text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2"), text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3"), text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4"), manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar"), manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover"), manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text"), healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar"), healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover"), healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text"), stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame"), stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar"), stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text"), defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame"), damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame"), movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame"), defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text"), damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text"), movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text"), part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size), fp.BrickColor = BrickColor.new(tostring(brickcolor)), mesh = function(Mesh, part, meshtype, meshid, offset, scale), weld = function(parent, part0, part1, c0, c1), local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0)), local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0)), RootPart.Size = RootPart.Size * PlayerSize, RightArm.Size = RightArm.Size * PlayerSize, RightLeg.Size = RightLeg.Size * PlayerSize, RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize), RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), for _,v in pairs(Character:GetChildren()) do, if v.ClassName == "Hat" or v.ClassName == "Accessory" then, v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize, for _,b in pairs(v.Handle:GetChildren()) do, if b.ClassName == "Weld" or b.ClassName == "Motor" then, local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components(), local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components(), b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012), b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112), for i,v in pairs(Character:GetChildren()) do, c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001), local sou = Instance.new("Sound", par or workspace), sou.SoundId = "http://roblox.com/asset/?id=" .. id, game:GetService("Debris"):AddItem(sou, 10), GetDistance = function(Part1, Part2, magnitude), local target = Part1.Position - Part2.Position, rayCast = function(Pos, Dir, Max, Ignore), return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore), DamageStatLabel = function(labeltype, cframe, text, color), local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0)), local f = Instance.new("BodyPosition", c), f.maxForce = vt(math.huge, math.huge, math.huge), f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2)), f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2)), local bg = Instance.new("BillboardGui", c), coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel), BodyPosition.position = Part.Position - vt(0, 0.5, 0), TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2, TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2, BodyPosition.position = Part.Position + vt(0, 0.5, 0), IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat), -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1, if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then, Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount, DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1)), DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1)), DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1)), coroutine.resume(coroutine.create(function(CurrentDecrease), CurrentDecrease.Value = CurrentDecrease.Value - Amount, DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!